Almost two years (and one Warzone) later, thousands of players are still jumping into điện thoại tư vấn of Duty: Blackout


Returning to hotline of Duty: Blackout after months of playing call of Duty: Warzone (opens in new tab) night after night is a bit lượt thích downing a Bud Light to lớn cap off a bougie weekend at a craft beer festival. Our tastes are fickle things, after all, susceptible khổng lồ refinement the more they"re exposed to, và they"ll let you know when you"ve regressed back to lớn something that they no longer have an appetite for.

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I used to lớn enjoy Blackout on a regular basis, for example, but earlier this week found myself having khổng lồ muster up the willpower khổng lồ push through just two or three matches, before deleting the game from my PS4 entirely. Phối on a different maps in a different game engine and built by a completely different developer, Blackout is a far cry from Infinity Ward"s current battle royale hit, and - from my perspective - just doesn"t compete with the silky smooth rigour and vertical scale of Warzone.

But a sizable portion of hotline of Duty fans couldn"t disagree more, as thousands still play Treyarch"s replacement to đen Ops 4 (opens in new tab)"s scrapped chiến dịch to this day, và not out of a refusal to give Warzone a fair shot, either. Many have tried Infinity Ward"s free-to-play alternative, but simply prefer the chất lượng combat rhythms of Blackout, even after Treyarch itself (now working on hotline of Duty 2020 (opens in new tab)) has long abandoned tư vấn for the experience.

Back in Blackout

(Image credit: Activision)
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(Image credit: Activision)

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"Warzone was clearly tailored to the lowest common denominator," one player, Soco_Colo, tells me over Reddit. "Anyone can kill anyone if you get the first shot, và there are dozens of impregnable power nguồn positions on buildings that can only be accessed by ladders. Blackout, on the other hand, rewards quick thinking and ingenuity. While it has its flaws, I think it’s a far superior experience to Warzone."

Those comments reflect the Blackout community"s general sentiments for its appeal over Warzone. Whereas the latter"s realistic grounding makes for more straight-played, unforgiving firefights, with a faster time-to-kill as the cherry on the cake, Blackout"s futurist setting provides more opportunity for players lớn counter ambushes, circumvent enemy defenses, and devise some truly creative combat styles.

Another commonly cited point of praise for Blackout players is the map. Whereas Verdansk is a bleak và ashen depiction of Eastern Europe, Blackout"s arena is a fantastical amalgam of the best bits of gọi of Duty history stitched together, full of referential wonders & curios. Nuketown Island features a secret underground bunker, zombies stalk the corridors of Asylum on the eastern border, & a lopsided ship harboured at Cargo presents ample opportunities for breakneck, claustrophobic one-on-ones.

Bright, verdant grassland covers much of the map, presumably nourished by the giant river that runs through its centre, and the distinct lack of skyscrapers means players don"t have lớn worry so much about xạ thủ squads living it large from the safety of a near impregnable perch, unlike in downtown Verdansk.

(Image credit: Activision)

"The maps just feels lượt thích home to lớn me," says suiswatchingyou. "It"s far more pleasing khổng lồ the eyes than Warzone. Even the fact that you can emote makes it more enjoyable, and less gloomy. Black Ops 2 is also my favourite hotline of Duty game, so this bản đồ really hit home with its implementation of iconic settings."

I can understand where the Blackout community is coming from, even if, from my point of view, Verdansk"s dense urban scale marks one of its most impressive qualities. That said, maps design is the foundation that affects every other aspect of a battle royale, including its pace, & the difference between Warzone and Blackout in this regard is admittedly stark.

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Verdansk is almost twice the kích thước of Blackout"s map, and thus hosts matches that usually last around thirty minutes in length, if not more, which many find to be too long for the tốc độ of games they expect from call of Duty, especially when you compound that with Warzone"s afterlife mechances.

"I don"t want to lớn keep killing the same guy two or three times because he won the Gulag and his friends brought him back from the dead yet again," Jacybuls tells me. "I just want a clean squad wipe và move on to lớn the endgame."

A victory in Blackout, on the other hand, can easily be achieved in around twenty minutes, and this rat-a-tat flow is just another thing that keeps players coming back for more over the battle royale matches that Infinity Ward is currently offering for free.

A warzone for everybody

(Image credit: Treyarch)

"I don"t want lớn keep killing the same guy two or three times because he won the Gulag and his friends brought him back from the dead yet again."

Even for all of Blackout"s comparative attractions, however, Warzone is undoubtedly the more proficient battle royale when it comes lớn the systems running under the hood. Infinity Ward"s new trò chơi engine offers some of the finest gunplay of this generation, all running at a silky smooth frame rate across a bản đồ that offers incredible visual detail at great scale thanks to lớn its chất lượng "block streaming" technology.

Warzone"s inventory management and loot systems are also arguably far better streamlined, ditching Blackout"s swap-and-switch attachments for pre-built blueprint weapons that ensure players aren"t spending too much of their precious game time in a backpack menu. Even some Blackout players will admit that Warzone holds the edge over their favourite battle royale in some regards.

"The ability khổng lồ buy someone back makes sticking around và watching your teammates much more exhilarating, as you know you could return to the match at any second. I also appreciate how Warzone’s looting is way easier, even with little stuff like not needing khổng lồ pick up ammo. The overall style of Warzone feels more befitting to hotline of Duty in general, too. I remember playing Blackout và one of my friends watching asked "Is that Fornite?". It took me a while lớn explain that it was actually call of Duty."

(Image credit: Activision)

With the future of gọi of Duty still uncertain, there are questions about how Warzone will tie into the series" next instalment, which is once again being developed by Treyarch. Does Infinity Ward hand over curation of the battle royale lớn that studio as part of its responsibilities for the next year of hotline of Duty? If so, what might Treyarch bởi vì with it? Could that news be enough to lớn bring lapsed Warzone players out of Blackout, and into its successor?

Whatever happens, it doesn"t look like Blackout"s community is dying out anytime soon. For a series that has always been too impatient lớn move on from one gọi of Duty instalment to lớn the next, refusing khổng lồ allow any longer than 12 months for each lớn find its feet, Blackout"s unmoving diaspora of players almost feels like poetic justice.

"That presumption that we should all switch khổng lồ Warzone is the problem with consumerism, and how we"re predisposed khổng lồ move to lớn the latest product," as Ghostnet puts it. "I play Blackout because I enjoy it & don"t subscribe lớn the notion that come years end I have lớn upgrade to lớn the next game, especially when it adds in things that aren"t conducive khổng lồ my enjoyment." I couldn"t have put it better myself.

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